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I studied physics, worked as film technician, stage designer, graphics designer and flash programmer.
At some point I decided it is time to wrap things up, and so I became a product and interaction designer by degree.
Since then, I mostly made interactive media installations, games and VR with Unity and vvvv including corpus designs, graphics and 3d assets and software development, depending on what was needed. I love to make things getting alive.
I do Unity programming since my studies.
After Oculus came up with their first Virtual Reality glasses I work with all kind of VR hardware. I do simple architecture or media VR simulations to full-grown unity games. What I like about unity is the fast prototype development that will never become a triple A game but for all the installations and simulations is just perfect.
I studied product designer with a specialization on interaction design. We got taught stuff from sketching, over the Adobe Suite, CAD and 3d applications to building models, mock-ups and prototypes by hand. I am good with wood, have an eye for pictures and can make things actually work and I have used these skills in various projects. Have a look into my skills section if you want to know more.
I just love patching with vvvv. I make projects from a few screens or projectors on a single machine up to boygrouped systems in media installations with haptic inputs and physical representations such as robots or kinetic sculptures. I'd love to make some interactive projection mapping if you let me. Have a scrub through my portfolio.
As a child I loved to build plastic models. When I got my first PC in the 90s I digged into the media programs I got my hands on, drew cartoons, built and animated the models I couldn’t afford to buy.
Later as a student I DIY’ed timbered furniture from wood bought cheaply or nicked and rebuilt old-timer bicycles from leftovers I found in the streets. While studying physics I used my spare time working for a free magazine and doing movie projects. When I started using Adobe flash as an animation tool I was intrigued to also try the programming. Besides the geekiness of the matter I understood: any material, wood, metal, pen and paper or even source code is just another medium for creativity and do some magic.
I have tried, but I am not good at it, or probably don’t like it.
Let’s not talk about it.
I have been doing this few times but not a lot, or long time ago. I learn fast though.
I am quite good at this.
I can provide on a semi-professional level.
I am good at this. I can provide efficiently on a pro-fessional level. I can teach it.
I am awesome at this and fast.
I know what I am doing.
I can teach it.
sketching | drawing | inking
technical drawing
The only craftsmanship I learned in an official educational Environment was model building, everything else I learned from watching people, reading or trial and error.
grinding | shaping | painting
cardboard prototypes | mockups
working prototypes
Knowledge about woods
grinding | shaping | painting
fixing mechanical devices
grinding | shaping | painting
building parts Aluminium | soft metals
welding
simple electrical setups up to 250 volts
simple electronical circuits
I started programming ActionScript and C sharp professionally in 2007 and collected all kind of frameworks and programming concepts (object/list orientated, scripted/visual) since. I taught different languages at the university and lead projects with groups of game development students.
Virtual Reality
Unity 3D | C sharp
HLSL Shaders
Unreal Engine | Blueprint
vvvv (aka v4 | 4v)
Grasshopper for Rhino
Adobe Flash | AS3 (let’s not do it)
Processing
Java
Javascript | PHP | HTML | CSS
Arduino | ESP32
I have been working with all kind of imagery and video software since I was ten years old. Today I just use the Adobe Suite up and down since it is the best bargain of reliability, documentation and compatibility when working with other people or companies.
Adobe Photoshop | Camera Raw
Adobe Illustrator
Adobe InDesign
Adobe Premiere Pro
Adobe After Effects
Coral Draw
MS Power Point (I simply hate it)
My personal workflow is doing the high quality or mathematically generated models or objects meant for 3d printing with Rhino. After that I do UV mapping and animating with Cinema to then port fbx or Collada files to the programming frameworks.
McNeel Rhinoceros | Grasshopper
Cinema 4d
3d Studio Max
Let’s skip the above rating definitions, this is just a
0-5 rating from 1 meaning I try to 5 meaning I am perfect at it (nobody is).
coordination
mentoring
negotiation
social perceptiveness
emotional intelligence
team working
obeying authority unquestioned
public speaking | presentation
comforting smalltalk
visual communication
writing skills
persuasion
listening
reception of feedback
conflict management
German | native | no dialect
English | fluently | british
Russian | learning
Spanish | very basic
self reflection
self organisation
self motivation
resilience
improvisation
creativity
curiosity
dancing Tango
boxing
motorcycling
hiking
trying new sports | artforms
traveling